TY - GEN
T1 - HUMANS
T2 - Virtual Reality International Conference on Laval Virtual, VRIC 2013
AU - Lanquepin, Vincent
AU - Lourdeaux, Domitile
AU - Barot, Camille
AU - Carpentier, Kevin
AU - Lhommet, Margaux
AU - Amokrane, Kahina
PY - 2013/8/23
Y1 - 2013/8/23
N2 - Taking human-factors into account in training simulations enables these systems to address issues such as coactivity and management training. However, systems which use vir- tual reality technologies are usually designed so as to im- merse the users in perfectly realistic virtual environment, focusing only on technical gestures and prescribed proce- dures. Therefore, they can only tackle situations with little complexity, where the user's activity is highly constrained; otherwhise they can't ensure the pedagogic control and the relevance of the simulation. The HUMANS (HUman Mod- els based Artificial eNvironments Software) platform is a generic framework, designed to build tailor-made virtual en- vironments, which can be adapted to different application cases, technological configurations or pedagogical strategies. This suite rests upon the integration of multiple explicit models (domain, activity and risk model). In order to build ecologically valid virtual environments, these models repre- sent not only the prescribed activity but the situated knowl- edge of operators about their tasks, including deviations from the procedures. Moreover, rather than a fixed world only populated by reactive characters, they are used to build a dynamic world populated with autonomous characters. These models can be used both by domain and procedures experts, and by computer experts. They are used both: to monitor learners actions, detecting errors and compromises; and to generate virtual characters behaviours.
AB - Taking human-factors into account in training simulations enables these systems to address issues such as coactivity and management training. However, systems which use vir- tual reality technologies are usually designed so as to im- merse the users in perfectly realistic virtual environment, focusing only on technical gestures and prescribed proce- dures. Therefore, they can only tackle situations with little complexity, where the user's activity is highly constrained; otherwhise they can't ensure the pedagogic control and the relevance of the simulation. The HUMANS (HUman Mod- els based Artificial eNvironments Software) platform is a generic framework, designed to build tailor-made virtual en- vironments, which can be adapted to different application cases, technological configurations or pedagogical strategies. This suite rests upon the integration of multiple explicit models (domain, activity and risk model). In order to build ecologically valid virtual environments, these models repre- sent not only the prescribed activity but the situated knowl- edge of operators about their tasks, including deviations from the procedures. Moreover, rather than a fixed world only populated by reactive characters, they are used to build a dynamic world populated with autonomous characters. These models can be used both by domain and procedures experts, and by computer experts. They are used both: to monitor learners actions, detecting errors and compromises; and to generate virtual characters behaviours.
KW - Adaptive scenarization
KW - Artifical environment
KW - Autonomous virtual characters
KW - Learning
KW - Monitoring
UR - http://www.scopus.com/inward/record.url?scp=84882245240&partnerID=8YFLogxK
U2 - 10.1145/2466816.2466826
DO - 10.1145/2466816.2466826
M3 - Conference contribution
AN - SCOPUS:84882245240
SN - 9781450318754
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the Virtual Reality International Conference on Laval Virtual, VRIC 2013
Y2 - 20 March 2013 through 22 March 2013
ER -