TY - GEN
T1 - Serious game based on virtual reality and artificial intelligence
AU - Amokrane, Kahina
AU - Loudeaux, Domitile
AU - Michel, Georges
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Virtual reality is a very interesting technology for professional training. We can mention in particular the ability to simulate the activity without real danger, the flexibility in the informations' presentation, or the exact control parameters of the simulation allows to reproduc specific situations. Today, technological maturity allows to plan increasingly a complex applications. However, in one hand, this complexity increases the difficulty, at the same time, to propose a pedagogical and narrative control (to ensure a given learning and narrative structure) and some freedom of actions (to promote the emergence of various, unique and suprised situations in order to ensure a learning-by-doing/errors). In other hand, this complexity makes difficult the tracking and understanding of learner's path. In this paper, we propose 1- a scripting model for training virtual environment combining both a pedagogical control and the emergence of pertinent learning situations and 2- tracking of the learner's actions, but also analysis and automatic diagnosis tools of the learner's performances.
AB - Virtual reality is a very interesting technology for professional training. We can mention in particular the ability to simulate the activity without real danger, the flexibility in the informations' presentation, or the exact control parameters of the simulation allows to reproduc specific situations. Today, technological maturity allows to plan increasingly a complex applications. However, in one hand, this complexity increases the difficulty, at the same time, to propose a pedagogical and narrative control (to ensure a given learning and narrative structure) and some freedom of actions (to promote the emergence of various, unique and suprised situations in order to ensure a learning-by-doing/errors). In other hand, this complexity makes difficult the tracking and understanding of learner's path. In this paper, we propose 1- a scripting model for training virtual environment combining both a pedagogical control and the emergence of pertinent learning situations and 2- tracking of the learner's actions, but also analysis and automatic diagnosis tools of the learner's performances.
KW - Knowledge representation
KW - Plan recognition
KW - Scenario adaptation
KW - Serious game
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84902303762&partnerID=8YFLogxK
U2 - 10.5220/0004919206790684
DO - 10.5220/0004919206790684
M3 - Conference contribution
AN - SCOPUS:84902303762
SN - 9789897580154
T3 - ICAART 2014 - Proceedings of the 6th International Conference on Agents and Artificial Intelligence
SP - 679
EP - 684
BT - ICAART 2014 - Proceedings of the 6th International Conference on Agents and Artificial Intelligence
PB - SciTePress
T2 - 6th International Conference on Agents and Artificial Intelligence, ICAART 2014
Y2 - 6 March 2014 through 8 March 2014
ER -